Senior Systems Designer

Do you get lost in the systems of the games you play? Are you constantly thinking about how to improve those systems?
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Do you get lost in the systems of the games you play? Are you constantly thinking about how to improve those systems? Do you have the creative energy to drive the systems and mechanics of our next tactical shooter? If so, then NWI has an amazing opportunity for you.

New World Interactive is looking for our next senior systems designer to work on our unannounced project. You will collaborate and take direction from the design director and work on a multidisciplinary team designing, balancing, and tuning the systems that create authentic, tactical experiences in our games.

What a Senior Systems Designer will do:

  • Collaborate with the design director and designers to own and implement the vision for the balance, systems, and economy
  • Design, implement and tune player-centric progression systems
  • Guide the balance, tuning, and pacing of the game systems by clearly communicating desired intentions
  • Create and continually iterate on the documentation of systems-related requirements and processes
  • Actively facilitate and encourage discussions and brainstorming on systems design
  • Constantly evaluate and iterate on game mechanics and systems to improve player experience
  • Stay up-to-date on industry trends and best practices
  • Be an advocate for the player

If you’re interested, you’ll need these skills or experiences:

  • Experience designing, implementing, and tuning systems/economies - such as progression, AI behaviors, player leveling, rewards, inter-systems dependencies, and so on
  • Can critically approach, breakdown and explain key variables of game mechanics
  • Understand the moment-to-moment gameplay loops of first-person and loot shooters and what makes the genre’s fun
  • In-depth knowledge of spreadsheets, flow charts, and simulations
  • Knowledge of Unreal, Unreal Blueprints, or similar experience
  • A solid understanding of player motivations, expectations, and emotions
  • 5 years in game development, with at least 2 years of experience working on systems design
  • A passion for all game types: board games, RPGs, and video games with an emphasis on first-person shooters

Additional skills or experiences that will move you up in the stack-ranking for considerations are: 

  • Shipped at least one AAA FPS title
  • College diploma in Game Design or equivalent - undergraduate degree is a bonus
  • Strong knowledge of the Unreal Blueprint System
  • Ability to contribute to the tools and pipelines required to design and tune the game systems effectively

About Us

New World Interactive has built a team of game developers that excel in cross-disciplinary collaboration and believe that trust is at the heart of our work together. We believe collaboration is key to a successful game and have built an environment that will allow creativity and freedom to do your best work. You would be welcomed to a friendly, inclusive environment where you can learn, and team up with some of the most talented people in the industry. 

Company Benefits

  • Supplemental benefits for employees and their families

                - Vision, Dental, Pharmaceutical, and more 

                - Life insurance 

                - Short-term disability insurance

  • Flexible work location opportunities (Home & Studio)
  • Educational allowance
  • Personal development allowance  
  • Paid time off 
  • Annual Bonus Opportunities


Or, know someone who would be a perfect fit? Let them know!

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