Freelance 3D Character Artist

If you are a talented freelance artist or studio specializing in providing art creation services for PC/Console video games, and are interested in working with New World, submit your application.
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Are you a killer 3D Artist who specializes in characters? Want a client who always pays every month? Yes, you can check our references. Also, no test art - do amazing on that first project, and we will have a ton more for you to work on. We love freelancers who know how to deliver consistently, and we keep them around.

The ideal applicant will have a strong sense of aesthetics and design, an efficient workflow, a deep understanding of light, color, and architecture. You should also have the ability to work within a predetermined aesthetic. We can't make you draw a certain way, but if you can come close to what we like. You're all set.

Role Responsibilities: 

  • Produce models according to the Lead's directives to better understand their limits and deadlines
  • Understand project limitations, milestones, and risks and work accordingly
  • Become familiar with graphic references to understand the artistic director's intentions
  • Create efficient and rig friendly low polygon models for the game integration
  • Work with the Character Art team to create photo-realistic, detailed character designs and assets to be used within a game engine
  • Provide proxy models for game integration
  • Model rough characters in 3DS Max, taking into account skeletal proportions to set a basis for character structure
  • Texture using Photoshop to apply and give colour to characters and generating normal maps to create texture
  • Address critiques from Lead Artist and Art Director and make revisions on time
  • Export models and textures into engine and make sure they work correctly
  • Touch-up textures after engine integration to optimize quality
  • Clean up scanned data
  • Carry out other related tasks

If you’re interested, you’ll need these skills or experiences:

  • A minimum of 3-5 years' experience in game development modeling and texturing highly realistic characters using 3ds Max or Blender and Photoshop (or equivalent 3D and 2D programs)
  • Experience in AAA game production
  • A killer portfolio. Show us your best, Not everything

Additional skills or experiences that will move you up in the stack-ranking for considerations are:

  • Exceptional understanding of human anatomy and clothing and a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Ability to collaborate efficiently because of frequent interactions with other teams and team members on the project
  • Attention to detail since the beauty of the characters are key elements of the player's experience
  • Superior eye for color and detail in creating texture maps;
  • Ability to take the initiative to learn and adapt to new project practices based on evolving technologies
  • Ability to maintain high quality and productivity throughout the project while meeting the deadlines

Additional information

  • Remote status

    Fully remote

Or, know someone who would be a perfect fit? Let them know!

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