Are you a killer 3D artist who specializes in Props and/or Weapons? Want a client who always pays every month? Yes, you can check our references. Also, no test art - do amazing on that first project, and we will have a ton more for you to work on. We love freelancers who know how to deliver consistently, and we keep them around.
The ideal applicant will have a strong sense of aesthetics and design, an efficient workflow, a deep understanding of light, color, and architecture. You should also have the ability to work within a predetermined aesthetic. We can’t make you draw a certain way, but if you can come close to what we like. You're all set.
Role Responsibilities:
- Produce models according to the Lead’s directives to better understand their limits and deadlines
- Understand project limitations, milestones, and risks and work accordingly
- Become familiar with graphic references to understand the artistic director’s intentions
- Create efficient and rig friendly low polygon models for the game integration
- Create game-ready, optimized assets, and PBR textures for use in Unreal Engine
- Be creative with various kits to optimize usage and get the most out of our work
- Ability to work autonomously
- Be receptive to feedback
- Understanding of the game production design process
- Understanding of art pipelines and workflow
- PBR material creation knowledge in Substance Designer/Painter and Quixel Mixer
- Proficient with high resolution sculpting in Zbrush/Mudbox
- Experience working collaboratively with others on games
- Excellent communication and collaboration skills
If you’re interested you’ll need these skills or experiences:
- A minimum of 3-5 years’ experience in game development modeling and texturing highly realistic characters using 3ds Max or Blender and Photoshop (or equivalent 3D and 2D programs)
- Experience in AAA game production
- A killer portfolio. Show us your best, not everything
Additional skills or experiences that will move you up in the stack-ranking for considerations are:
- Exceptional understanding of hard surface modeling and Texturing and a keen eye towards form, shape, structure, and silhouette
- Ability to collaborate efficiently because of frequent interactions with other teams and team members on the project
- Attention to detail since the beauty of the characters are key elements of the player’s experience
- Superior eye for color and detail in creating texture maps
- Ability to take the initiative to learn and adapt to new project practices based on evolving technologies
- Ability to maintain high quality and productivity throughout the project while meeting the deadlines
- 5+ years of experience in the video games industry
- Shipped at least one AA or AAA title on multiple platforms
- Familiarity with console platforms such as Xbox One, PlayStation 4, and Nintendo Switch
Or, know someone who would be a perfect fit? Let them know!